Saturday, November 26, 2022

Soldiering On

Perhaps it is intuitive: the most recent set, Brothers' War, features a lot of soldiers (32 cards, to be exact). These cards, combined with some staples from recent releases, have made soldiers a staple archetype in standard. Here are two decks I've enjoyed recently. Both are home brews, but influenced by net decks.

Deck 1: Azorius Soldier
A typical tribal deck. Brutal Cathar for removal, Valiant Veteran and Yotian Tactician to buff the soldiers, Skystrike Officer for card draw, Thalia to slow down an opponent's response. Late-game, Myrel can give you an army and Harbin can make your soldiers fly.
4 Recruitment Officer (BRO) 23
4 Yotian Frontliner (BRO) 42
4 Zephyr Sentinel (BRO) 74
3 Thalia, Guardian of Thraben (DKA) 24
4 Resolute Reinforcements (DMU) 29
4 Brutal Cathar (MID) 7
3 Valiant Veteran (DMU) 38
1 Siege Veteran (BRO) 25
2 Harbin, Vanguard Aviator (BRO) 212
3 Yotian Tactician (BRO) 228
3 Skystrike Officer (BRO) 62
2 Myrel, Shield of Argive (BRO) 18
11 Plains (BRO) 269
8 Island (BRO) 271
4 Deserted Beach (MID) 260


Deck 2: Boros Soldier/Warrior/Knight
This Boros offering focuses on Baird's ability to create soldiers. But that is conditional, so I include Fllaji Vanguard, Tori, and Sunrise Cavalier to make that more likely to trigger. Keldon Strike Team and Heroic Charge can be late game finishers. Though it lacks the card draw of deck 1, it is still effective.

3 Recruitment Officer (BRO) 23
3 Heroic Charge (DMU) 20
4 Keldon Strike Team (DMU) 136
4 Baird, Argivian Recruiter (DMU) 195
4 Sunrise Cavalier (MID) 244
2 Sacred Fire (MID) 239
4 Resolute Reinforcements (DMU) 29
4 Fallaji Vanguard (BRO) 210
2 Tori D'Avenant, Fury Rider (DMU) 223
3 Valiant Veteran (DMU) 38
4 Brutal Cathar (MID) 7
9 Plains (BRO) 269
8 Mountain (BRO) 275
4 Wind-Scarred Crag (NEO) 282
1 Battlefield Forge (BRO) 257
1 Sundown Pass (VOW) 266

Standard Soldier Staples
With white the common color, you would expect a few cards to be staples. Recruitment Officer, Resolute Reinforcements, Valiant Veteran, and Brutal Cathar all feature strongly in both decks.

If you are planning a standard soldier deck, build around these.

Saturday, November 19, 2022

How many cards (2022)?

The Grand Calculatron

How many Magic cards have been made? I looked at that question and the difficulty it creates in this post from 2020. Today, I simply update the numbers. This post will focus on how many unique cards have been made.

As with last yearScryfall will be our guide. Any commands shown below were typed into the main Scryfall search bar. And all results are accurate only as of this writing- 19 November 2022- as the numbers are always changing.

The first query: how many unique Magic cards have been made? Using Scryfall's syntax, we search as follows, and get the result (presented immediately after and copied from Scryfall's explanation):
  • not:reprint  
    • 25,268 cards where the cards aren’t reprints
Cool. But this includes funny cards . . . let's drop those:
  • not:reprint not:funny  
    • 24,667 cards where the cards aren’t reprints and the cards aren’t funny
Now let's remove those digital-only cards:
  • not:reprint not:funny not:digital  
    • 24,234 cards where the cards aren’t reprints and the cards aren’t funny and the cards aren’t digital prints
Great. Now let's look at how many unique cards have appeared in core sets:
  • not:reprint st:core  
    • 1,685 cards where the cards aren’t reprints and the set type is core
And now expansions:
  • not:reprint st:expansion  
    • 19,535 cards where the cards aren’t reprints and the set type is expansion
All that remains are cards that weren't in core sets or expansions:
  • not:reprint -st:core -st:expansion  
    • 4,048 cards where the cards aren’t reprints and the set type is not core and the set type is not expansion
Oops, that includes funny and digital cards. Adjusting:
  • not:reprint -st:core -st:expansion not:funny not:digital  
    • 3,134 cards where the cards aren’t reprints and the set type is not core and the set type is not expansion and the cards aren’t funny and the cards aren’t digital prints
Alright, I think that's it for today. So in summary, as of today,
  • 24,234 unique Magic cards have been released in core sets, expansions, or other special releases that are not funny and not digital only [+1942 from last year]. The breakdown:
    • 1,685 unique Magic cards in core sets [same as last year]
    • 19,535 unique Magic cards in expansions [+1140 from last year]
    • 3,134 unique Magic cards in special releases [+922 from last year]
The numbers are always changing; here's a screenshot on how the numbers have changed over the past few months. Note that the "-is:" or "-st:" syntax is interchangable with "not:" in some cases:

That's a lot of Magic cards, and quite a jump from last year.

Friday, November 11, 2022

Two Home Brews

King Darien XLVIII card art
Magic is fun to both play and prepare; home brews are especially satisfying. This post looks at two recent Standard decks I've enjoyed building and playing.

All King Darien's Men
Token decks are fun. Here, this Selesnya (white/green) deck's goal is to get as many tokens out as possible (Join the Dance, Queen Allenal, Torens, Resolute Reinforcements, and Captain's Call) and buff them up (King Darien, Katilda, Sigarda, Charismatic Vanguard). Lunarch Veteran is outstanding for life gain, and there is removal (Borrowed Time, Valorous Stance, Farewell, Broken Wings). It 'goes wide' and has been pretty effective for me.

3 King Darien XLVIII (DMU) 204
1 Katilda, Dawnhart Prime (MID) 230
3 Queen Allenal of Ruadach (DMU) 210
4 Join the Dance (MID) 229
1 Torens, Fist of the Angels (VOW) 249
1 Sigarda, Champion of Light (MID) 240
4 Lunarch Veteran (MID) 27
4 Resolute Reinforcements (DMU) 29
2 Valorous Stance (VOW) 42
4 Borrowed Time (MID) 6
2 Captain's Call (DMU) 9
2 Farewell (NEO) 13
3 Search Party Captain (MID) 32
2 Broken Wings (DMU) 157
2 Charismatic Vanguard (DMU) 10
8 Plains (DMU) 263
7 Forest (DMU) 274
1 Overgrown Farmland (MID) 265
2 Radiant Grove (DMU) 253
2 Blossoming Sands (M21) 244
2 Botanical Plaza (SNC) 247

Elas il-Kor, Sadistic Pilgrim card art
Orzhov Sacrifice
Life and death benefit you in this Orzhov (white/black) 'sacrifice matters' deck. Elas il-Kor is the centerpiece, granting life gain for creatures entering the battlefield under your control, and pinging the opponent each time one leaves. Lunarch Veteran aids the life gain. Jadar, Doomed Dissenter, Aron, Fleshtaker,  and Morbid Opportunist play together nicely, giving you plenty of tokens and/or benefits from sacrificing creatures. The removal cards (Rite of Oblivion, Cathar Commando, Benalish Sleeper, and Vanquish the Horde) are largely based on sacrifice and can form fun combos. Persistent Specimen, Phyrexian Missionary, and Bereaved Survivor enables your creatures coming back for extra fun. I have played it only twice, but won slow grindy games both times.

3 Elas il-Kor, Sadistic Pilgrim (DMU) 198
4 Lunarch Veteran (MID) 27
4 Jadar, Ghoulcaller of Nephalia (MID) 108
4 Doomed Dissenter (VOW) 106
3 Persistent Specimen (VOW) 125
2 Aron, Benalia's Ruin (DMU) 193
2 Fleshtaker (MID) 222
3 Morbid Opportunist (MID) 113
2 Rite of Oblivion (MID) 237
2 Cathar Commando (MID) 10
2 Benalish Sleeper (DMU) 8
4 Phyrexian Missionary (DMU) 27
2 Bereaved Survivor (MID) 4
1 Vanquish the Horde (MID) 41
9 Plains (HBG) 292
9 Swamp (HBG) 300
4 Sunlit Marsh (DMU) 257

Thursday, November 3, 2022

Thematic Dissonance

Mind Warp card art
The current Standard environment in Magic has five sets:

Their motifs, respectively, are:
- Gothic horror
- Gothic horror
- Futuristic Japanese Cyberpunk
- 1920s Art Deco + urban gangsters/organized crime
- Generic/traditional fantasy in the original Magic plane

If it isn't obvious from the descriptions, these motifs do not blend together well. It is bothering more than I realized.

Magic used to release a few sets in a row (called a block) with similar theme and mechanics. The original Innistrad set was this way- its title release was followed by Dark Ascension and Avacyn Restored. Blocks were 2-4 sets, and often released during an era that had core sets, too, which were intentionally more generic (a traditional fantasy theme). That means most Standard environments featured one or maybe two motifs at any given time. I liked that.

Magic went away from the block concept (at least officially) in 2017. Their argument was fair- it was sometimes difficult to develop that many cards around common mechanics, and they felt (for the 3-block sets in particular) it resulted in unbalanced releases. Since that time, there have been a few sets connected thematically- Guilds of Ravnica, Ravnica Allegiance, and War of the Spark, for example, or the two aforementioned Innistrad sets- but there have also been a lot of one-offs.

Last month, I looked at types of Magic players as defined by Wizards of the Coast. I mentioned "Vorthos" and how important theme was to that type of player. A Vorthos will construct a deck based on both synergy of cards and consistency of theme. I am more of a Vorthos than I realized, as I find myself really struggling in the current environment. 

There are many good cards in Standard right now, and many competitive deck archetypes. But most of those must mesh cards from all four themes together to accomplish their goals, and it drives me crazy. Thematic dissonance, it turns out, is not for me.