Wednesday, December 29, 2021

Cubes

Logo from Cube Cobra, a go-to site for Magic Cube design

I've been sputtering over this holiday season as I explore a concept new to me in Magic: a Cube.

A Cube is "a collection of cards used for drafting and playing limited." This quote (and a great introduction to the format) is from this official link. In other words, a Cube is where you create your own set of Magic cards (from the existing card pool) and put it into packs to play draft or sealed with a group of friends. You could take the 'best of' from different Magic sets, or explore specific themes, or whatever you like. You could build a pauper Cube (meaning the cards are cheap- probably commons), a powerful Cube (everything is high-octane), or whatever you like. It sounds amazing. And like a lot of work to design and pack.

Design
Most Cubes are singleton for whatever reason (balance, per the article, but I'm not sure I buy that), which means there is only one copy of any given card. Common Cube sizes are 360, 540, or 720 cards (this does not count basic lands- those are never drafted, only added at the end as each player makes their deck). 360-card Cubes appear to be the minimum size, enabling eight players to draft with three packs of 15 cards each (like a typical draft experience). A 720-card Cube would enable multiple drafts for that number of players without 'resetting' (reshuffling and re-packing the cards).

The goal in design, per Tolarian Community College (see Resources below), is that "everything is awesome." In other words, create a card pool where every card has value [in this particular format]. Anyone who's done a traditional Magic draft knows that some cards just aren't good for drafting. Customization allows you to avoid those and focus on the gold.

Pack
Once you have your Cube, you have to pack it, meaning randomizing the cards and putting them into 15-card packs so it can be drafted or used for sealed play. Most people first sleeve the cards, and then use plastic pack boxes like Cubeamajigs or Dragon Shield Cube Shells to hold the packs. I've used the former, and it is nice- if time-consuming- to do this. Especially as you'd have to re-pack the cards after every draft.

Resources
In addition to the earlier link, I recommend Tolarian Community College's introductory videos on Cubes (here and here). Cube Cobra is the go-to site for Cube ideas, with thousands of user-created Cubes for every taste and budget. 

Personal Goal
Cubes have been around for a long time, apparently. But I've never designed, built, or drafted one. I'd like that to change this year. I want to build a Cube that I keep over several drafts and continually evolve. Right now, the French Vanilla cube at Cube Cobra is my model. This 540-card Cube focuses on basics with a little bit of 'flair,' but not much. Perfect for newer players or people like me that like to focus on the core of the game. I'm looking at that design and merging it with my general love of core sets to produce something that will (hopefully) be fun and enjoyable for both new players and veterans. We'll see.

Friday, December 10, 2021

Secret Lair

Secret Lair is a series of sealed products (generally featuring a small number of known cards) sold directly by Wizards. Each is available for only a limited time, and a given Secret Lair release is called a 'drop.' From their site, "each drop puts a brand-new spin on your favorite cards and might even have something new entirely." They're expensive but fun.

With the release of the latest Innistrad sets (and their gothic horror theme), it's no surprise that there is now a Secret Lair with 'Dracula lands.' These cards feature artwork inspired by the novel, and look amazing:




At $29.99 a pop (for just 5 lands), this is an 'enjoy from afar' moment for me. I did pick up the digital versions of these for free.

Friday, December 3, 2021

Holy Skeletons!

Today is a deck dump of sorts, presenting variations on two home brews I've recently developed. One is Golgari (black/green) 'skeletal' deck, based on Skeletal Swarming and creature sacrifice. The other is mono-white clerics, focused on life gain and Righteous Valkyrie. First up: Skeletons.

I love tribal decks in Magic, and have a soft spot for skeletons (for some reason). The tribe has never been viable on its own, but I was excited to see Skeletal Swarming, and wanted to build a Standard deck around that. The first iteration was decent:

3 Skeletal Swarming (AFR) 232
10 Forest (MID) 384
11 Swamp (MID) 382
4 Binding the Old Gods (KHM) 206
4 Ecstatic Awakener (MID) 100
2 Eaten Alive (MID) 99
1 Tainted Adversary (MID) 124
1 Jadar, Ghoulcaller of Nephalia (MID) 108
4 Plumb the Forbidden (STX) 81
2 Lolth, Spider Queen (AFR) 112
2 Shambling Ghast (AFR) 119
4 The Meathook Massacre (MID) 112
4 Prosperous Innkeeper (AFR) 200
1 Darkbore Pathway (KHM) 254
3 Deadly Brew (STX) 176
1 Daemogoth Woe-Eater (STX) 175
2 Grizzly Ghoul (MID) 226
1 Daemogoth Titan (STX) 174

The second added another copy of Skeletal Swarming and Jadar, dropping out Eaten Alive:

4 Skeletal Swarming (AFR) 232
10 Forest (MID) 384
11 Swamp (MID) 382
4 Binding the Old Gods (KHM) 206
4 Ecstatic Awakener (MID) 100
1 Tainted Adversary (MID) 124
2 Jadar, Ghoulcaller of Nephalia (MID) 108
4 Plumb the Forbidden (STX) 81
3 Lolth, Spider Queen (AFR) 112
2 Shambling Ghast (AFR) 119
4 The Meathook Massacre (MID) 112
4 Prosperous Innkeeper (AFR) 200
1 Darkbore Pathway (KHM) 254
3 Deadly Brew (STX) 176
1 Daemogoth Woe-Eater (STX) 175
2 Grizzly Ghoul (MID) 226

The third (and current) iteration dropped down the Ecstatic Awakener copies and removed Daemogoth and Grizzly Ghouls, opting for more Shambling Ghasts (for mana acceleration):

4 Skeletal Swarming (AFR) 232
9 Forest (MID) 384
12 Swamp (MID) 382
4 Binding the Old Gods (KHM) 206
1 Ecstatic Awakener (MID) 100
2 Jadar, Ghoulcaller of Nephalia (MID) 108
3 Plumb the Forbidden (STX) 81
3 Lolth, Spider Queen (AFR) 112
4 Shambling Ghast (AFR) 119
4 The Meathook Massacre (MID) 112
4 Prosperous Innkeeper (AFR) 200
1 Darkbore Pathway (KHM) 254
2 Deadly Brew (STX) 176
1 Bloodline Culling (MID) 89
2 Infernal Grasp (MID) 107
4 Skullport Merchant (AFR) 120

Overall, it does alright. Getting multiple copies of Skeletal Swarming out can make for some fun.

Now, clerics. 

I enjoy this tribe, too, and there are plenty of good options currently in Standard. Cleric Class is a great card and good opener. The first iteration:
4 Cleric Class (AFR) 6
24 Plains (MID) 380
4 Lunarch Veteran (MID) 27
4 Dawnbringer Cleric (AFR) 9
4 Luminarch Aspirant (ZNR) 24
4 Righteous Valkyrie (KHM) 24
4 Kor Celebrant (ZNR) 22
4 Priest of Ancient Lore (AFR) 35
2 Valkyrie Harbinger (KHM) 374
4 Attended Healer (ZNR) 6
2 Story Seeker (KHM) 34

Based on the mana curve, it had too many lands, so I dropped two out, added Voice of the Blessed, and some removal with Doomskar for version 2:
4 Cleric Class (AFR) 6
22 Plains (MID) 380
4 Lunarch Veteran (MID) 27
3 Dawnbringer Cleric (AFR) 9
3 Luminarch Aspirant (ZNR) 24
4 Righteous Valkyrie (KHM) 24
4 Kor Celebrant (ZNR) 22
3 Priest of Ancient Lore (AFR) 35
2 Valkyrie Harbinger (KHM) 374
4 Attended Healer (ZNR) 6
2 Story Seeker (KHM) 34
2 Doomskar (KHM) 9
3 Voice of the Blessed (VOW) 44

Still tweaking, Sunset Revelry was a welcome addition:
4 Cleric Class (AFR) 6
22 Plains (MID) 380
4 Lunarch Veteran (MID) 27
3 Dawnbringer Cleric (AFR) 9
3 Luminarch Aspirant (ZNR) 24
4 Righteous Valkyrie (KHM) 24
4 Kor Celebrant (ZNR) 22
3 Priest of Ancient Lore (AFR) 35
2 Valkyrie Harbinger (KHM) 374
4 Attended Healer (ZNR) 6
2 Doomskar (KHM) 9
3 Voice of the Blessed (VOW) 44
2 Sunset Revelry (MID) 38

The fourth and current iteration adds one land back in, more removal (Borrowed Time), and drops out Valkyrie Harbinger:
4 Cleric Class (AFR) 6
23 Plains (MID) 380
4 Lunarch Veteran (MID) 27
3 Dawnbringer Cleric (AFR) 9
3 Luminarch Aspirant (ZNR) 24
4 Righteous Valkyrie (KHM) 24
4 Kor Celebrant (ZNR) 22
3 Priest of Ancient Lore (AFR) 35
3 Borrowed Time (MID) 6
4 Attended Healer (ZNR) 6
2 Doomskar (KHM) 9
3 Voice of the Blessed (VOW) 44

It also does alright. It's more aggressive- it generally wins fast (with Righteous Valkyrie) or not at all.