Sunday, October 23, 2022

Glutted and Gutted

brink of madness card art; how many magic players feel
I mentioned it in this post, and it bears more reflection: Magic releases have gotten out of control, nearly doubling in recent years. Consider the below chart from OnlyTuesdays:
Focusing on the black symbols (products released in booster packs), you see the explosion in recent years. Other products (like preconstructed commander decks) have gone crazy, too. The linked article explains the likely reason: Hasbro, who owns Wizards of the Coast and hence Magic, announced in 2018 that they planned to increase profits by 50%. It appears to be working; Hasbro's recent earnings report shows Magic is now a one billion dollar brand (though the CEO admitted a quarterly decline in profits and pointed to high levels of inventory as one main cause). Magic generated $1.3 billion in revenue in 2021 and, though things took a hit in 2022, Hasbro as a whole (which is Magic + its other properties) still achieved a profit of  almost $200 million in the 3rd quarter this year (here is the official release). And there is no end in sight.

Next year, Magic celebrates 30 years. The main announcement thus far is that they are releasing a 30th anniversary edition product- with reprints from Beta, the second Magic set released. Fun! But wait, there are two catches:
1) From the announcement, we see that "30th Anniversary Edition is a commemorative, collectible, non-tournament-legal product celebrating 30 years of Magic." It has a different card back; the cards cannot be used in anything other than casual play.
2) You can buy these cards in 4-pack sets (15 random cards per pack) for . . .$999. That's right- you too can own a piece of nostalgia that you can't use in sanctioned gameplay for just one thousand dollars.

The market is glutted, and players are gutted. Hasbro seems increasingly 'predatory,' as one of the above links notes. What used to be an enjoyable rhythm of releases, with just enough time between them to satisfactorily explore a given set's possibilities, is now a continuous onslaught with no time to think. "Look at this. Now, over here! But wait- there's more!" [sigh]

I am annoyed, to be sure . . . but I've said it before and it bears repeating: nobody is forced to buy these things. The best way to send a message in a capitalist system is to abstain from the products and companies that are excessive. I recommend we do so.

Wednesday, October 19, 2022

Formats and Gentrification

Bestial Fury card art
One of Magic's cool features is how it can be tweaked to produce a new experience. As I explain on the main format page, one way to do this is to changing the eligible card pool for deck construction. This post looks at how formats drive up card prices.

Card prices in Magic are due to supply and demand, which in this game is a combination of rarity, scarcity, and popularity.
- Rarity: common, uncommon, rare, and mythic. The supply is generally lower as you progress.
- Scarcity: older sets (and some special releases today) don't have large print runs, producing very limited supply in some cases. Even 'bad' cards can be expensive if they're so scarce.
- Popularity: in today's world, there are myriad sites that track the successful decks in tournaments around the world. Consistently successful ones are generally expensive (or become so) as players start to pursue these highly sought-after cards and mimic those successful decks.

While the first two categories are static, a card's popularity can vary widely based on format, which in turn can drive card prices. Some examples:
- Standard is a very common format, featuring cards from the last handful of sets. As a rotating format, cards that rotate out can see nice price drops, as they are no longer eligible for inclusion in Standard decks.
- Pioneer and Modern are non-rotating formats that always grow (as new sets come out) but do not rotate, so a card popular in that format will likely be expensive and remain so until/unless the deck it supports falls out of favor (generally by being supplanted by a better deck).
- Commander decks are fun because they are a singleton format (you may include only one copy of each card) and multiplayer (meaning games can last much longer). It is much easier to obtain one copy of an expensive card than four. Hopefully.
- Pauper decks contain only cards that have (at some point) been printed at the common rarity. The appeal of that format is affordability- because they're commons, right? It was once affordable, anyway . . . 

So here's my beef. When a new format comes out, one goal of that format is often accessibility- enabling new or budget players to jump in and be competitive. Cards that were not in competitive decks in previous formats (and thus affordable) may have a prominent place in the new landscape. But then . . . that new format coaelesces around a pool of successful decks. Everyone then wants the cards in those decks, which in turn drives up the prices of those cards. Effectively, what we have here is gentrification.

Gentrification is, based on the Google/Oxford definition, where the character of something is changed by a richer population coming in, who then displace the current crowd. In Magic, this happens in every single format. Even Pauper costs can get pretty bad. Consider the average competitive deck cost, taken from cardboardkeeper.com and based on analysis from MTGGoldfish.com:
Magic The Gathering FormatAverage Competitive Deck Cost (2021)
Pauper$46
Standard$247
Modern$865
Commander$972
Legacy$4,033
Vintage$44,546
Now I would expect Legacy and Vintage decks to be insane- the cards in those are only from older sets that are so scarce it is nigh impossible for non-millionaires (or those who didn't collect the cards upon release 30 years ago) to enjoy that format. But almost $1000 for a competitive Commander deck, with Modern costs not far behind? And- the big one that bugs me- is Pauper. Sure, it is the cheapest at $46. You would expect it to be. But . . . $46 for a deck of just common cards, that (upon release) were likely pennies each? This all points to the reality of gentrification in Magic. We might see a new format in the future, which alters the card pool and enables use of overlooked gems, but we will end up in the same boat. If you want to be competitive, Magic is for those who are pretty well off. Or insanely so.

The best and obvious way around this all is to not play competitively (or play limited format only, where you do not rely on purchasing single chase cards). Casual is best. Enjoy this game with your friends. It is all about gathering . . . it's right there in the name.

Sunday, October 9, 2022

Types of Magic Players

If you play Magic Arena, you may have noticed new avatars in the store (see above illustration). These pay homage to the general 'types' of Magic players, the subject of today's post. As summarized on MTG Wiki, there are two classifications of player profiles:
Psychographic Profiles
People play Magic for different reasons. In 2002, Mark Rosewater (the game's head of development) wrote an article where he claimed there were three basic reasons why people played Magic. Asking questions like "What motivates that player to play? What kind of cards do they like? What kind of things encourages that player to keep on playing?," they developed three psychographic profiles and named them Timmy, Johnny, and Spike, each with descriptors shown below.

Timmy, Power Gamer
Timmy "likes his cards to be impressive, and he enjoys playing big creatures and big spells." He "is motivated by fun. He plays Magic because it’s enjoyable. Timmy is very social. An important part of the game is sitting around with his friends."

Johnny, Combo Player
"Johnny likes to win, but he wants to win with style . . . using his own deck. Playing Magic is an opportunity for Johnny to show off his creativity." He "likes making decks that win in innovative ways . . . [and] enjoys deckbuilding as much as (or more than) he enjoys playing. Johnny loves the cool interactions of the cards. He loves combo decks. Johnny is happiest when he’s exploring uncharted territory."

Spike, Tournament Grinder
"Spike is the competitive player. Spike plays to win . . . [and] will play whatever the best deck is. Spike will copy decks off the Internet. Spike will borrow other players’ decks. To Spike, the thrill of Magic is the adrenalin[e] rush of competition. Spike enjoys the stimulation of outplaying the opponent and the glory of victory."

You could summarize these by saying Timmy likes big creatures/spells and the social aspect, Johnny likes deck-building and the exploring/creative aspect, and Spike likes to win and the competitive aspect.

Of course, it is possible for a person to fit one (or all) categories. They needn't be viewed in isolation from each other. But generally, players will trend towards a certain profile more than the others.

Aesthetic Profiles
In 2007 (and again in 2015), Rosewater wrote about the aesthetic things people enjoyed about Magic. Originally, these were thought to be the fourth and fifth types of players, but Rosewater argues otherwise in these articles, saying in the latter that "aesthetic profiles . . . focus on what aspect of the game you find the most beauty in" and that these types don't "necessarily impact your psychographic, because each one can be applied alongside the aesthetic scale."

Vorthos
For Vorthos, "beauty is seen through flavor representation. They look at a card, or cycle, or mechanic, or set, or block, or even a component of a card, and they can appreciate how well it captures the feel of the creative."

Mel
Mel "looks for beauty through the mechanical components. Mel appreciates that there are many different elements that have to come together to make a Magic card function structurally, from the color pie to the mana system to the rules to the templating to the mechanical needs of the set. There is an art to designing and developing Magic cards, and the Mels of the word are fascinated from that vantage point."

Rosewater summarizes: "While Vorthoses are focused on the craft behind the creative, Mels are focused on the craft of the design." And he emphasizes that "Vorthos and Mel each exist on their own scale. You are not Vorthos or Mel but rather Vorthos or anti-Vorthos and Mel or anti-Mel (or more likely somewhere on the scale in between in each case) . . . It is possible to be both a Vorthos and a Mel, or to be neither."

Vorthos was identified first (and originally considered a fourth psychographic profile), which is why it shows up in Arena but not Mel. 

What are you?
So why do you play Magic, and what do you care about in the game? Though I see hints of all types mentioned above, when I look at my history in the game, I would classify myself as a Timmy/Johnny Vorthos. I like big spells (and the social piece), deck-building (and the exploring piece), and flavor. Of course I like to win, but that isn't my prime driver.

Sunday, October 2, 2022

Dominaria United Sealed

With Dominaria United's (DMU's) release, Arena ran a sealed event (my favorite format). I participated two times.

Sealed 1
Record: 5-3
I ran an Orzhov deck, which worked pretty well. Battlefly Swarm was a nice blocker, but Elas il-Kor seemed the key; with a nice enter/leave the battlefield ability, when she(?) came out, I tended to win.
2 Sunlit Marsh (DMU) 257
1 Ratadrabik of Urborg (DMU) 213
5 Plains (HBG) 292
8 Swamp (HBG) 300
1 Elas il-Kor, Sadistic Pilgrim (DMU) 198
1 Stronghold Arena (DMU) 110
1 Phyrexian Vivisector (DMU) 100
1 Cut Down (DMU) 89
1 Sengir Connoisseur (DMU) 104
1 Writhing Necromass (DMU) 115
1 Extinguish the Light (DMU) 94
1 Phyrexian Rager (DMU) 99
2 Battlefly Swarm (DMU) 81
1 Benalish Faithbonder (DMU) 7
1 Benalish Sleeper (DMU) 8
1 Anointed Peacekeeper (DMU) 2
1 Captain's Call (DMU) 9
1 Mesa Cavalier (DMU) 26
1 Cleaving Skyrider (DMU) 12
1 Artillery Blast (DMU) 6
1 Take Up the Shield (DMU) 35
1 Balduvian Atrocity (DMU) 79
1 Bone Splinters (DMU) 83
2 Sacred Peaks (DMU) 254
1 Golden Argosy (DMU) 230
1 Meteorite (DMU) 235

Sealed 2
Record:2-3
My second attempt didn't go as well. I ran a five-color deck- one of DMU's themes- but I just didn't have the cards to pull that off (it would be difficult in any sealed environment, I would think).
1 Serra Paragon (DMU) 32
1 Swamp (HBG) 300
1 King Darien XLVIII (DMU) 204
2 Mountain (HBG) 304
1 Vanquisher's Axe (DMU) 240
1 Idyllic Beachfront (DMU) 249
1 Sunlit Marsh (DMU) 257
1 Haunted Mire (DMU) 248
1 Radha, Coalition Warlord (DMU) 211
1 Island (HBG) 296
1 Nael, Avizoa Aeronaut (DMU) 207
6 Forest (HBG) 308
1 Mossbeard Ancient (DMU) 173
1 Territorial Maro (DMU) 184
1 Herd Migration (DMU) 165
1 Yavimaya Sojourner (DMU) 191
1 Gaea's Might (DMU) 164
1 Quirion Beastcaller (DMU) 175
1 Argivian Phalanx (DMU) 5
1 Destroy Evil (DMU) 17
1 Argivian Cavalier (DMU) 4
1 Charismatic Vanguard (DMU) 10
1 Mesa Cavalier (DMU) 26
1 Juniper Order Rootweaver (DMU) 22
1 Phyrexian Rager (DMU) 99
4 Plains (HBG) 292
1 Shadow Prophecy (DMU) 105
1 Llanowar Stalker (DMU) 171
1 Floriferous Vinewall (DMU) 163
1 Vineshaper Prodigy (DMU) 187
1 Elfhame Wurm (DMU) 161

Overall, I enjoyed the flavor and mechanics of this set. It features some powerful cards at all rarity levels.