Thursday, November 16, 2023

How many cards (2023)?

The Grand Calculatron

How many Magic cards have been made? I looked at that question and the difficulty it creates in this post from 2020. Today, I simply update the numbers. This post will focus on how many unique cards have been made.

As with last year, Scryfall will be our guide. Any commands shown below were typed into the main Scryfall search bar. And all results are accurate only as of this writing—16 November 2023—as the numbers are always changing.

The first query: how many unique Magic cards have been made? Using Scryfall's syntax, we search as follows, and get the result (presented immediately after and copied from Scryfall's explanation):
  • not:reprint  
    • 27,370 cards where the cards aren’t reprints
Cool. But this includes funny cards . . . let's drop those:
  • not:reprint not:funny  
    • 26,769 cards where the cards aren’t reprints and the cards aren’t funny
Now let's remove those digital-only cards:
  • not:reprint not:funny not:digital  
    • 26,212 cards where the cards aren’t reprints and the cards aren’t funny and the cards aren’t digital prints
Great. Now let's look at how many unique cards have appeared in core sets:
  • not:reprint st:core  
    • 1,685 cards where the cards aren’t reprints and the set type is core
And now expansions:
  • not:reprint st:expansion  
    • 20,681 cards where the cards aren’t reprints and the set type is expansion
All that remains are cards that weren't in core sets or expansions:
  • not:reprint -st:core -st:expansion  
    • 5,158 cards where the cards aren’t reprints and the set type is not core and the set type is not expansion
Oops, that includes funny and digital cards. Adjusting:
  • not:reprint -st:core -st:expansion not:funny not:digital  
    • 4,152 cards where the cards aren’t reprints and the set type is not core and the set type is not expansion and the cards aren’t funny and the cards aren’t digital prints
Alright, I think that's it for today. So in summary, as of today,
  • 24,234 unique Magic cards have been released in core sets, expansions, or other special releases that are not funny and not digital only [+1,978 from last year]. The breakdown:
    • 1,685 unique Magic cards in core sets [same as last year]
    • 19,535 unique Magic cards in expansions [+1,146 from last year]
    • 3,134 unique Magic cards in special releases [+2,024 from last year]
The numbers are always changing; here's a screenshot on how the numbers have changed over the past few months. Note that the "-is:" or "-st:" syntax is interchangable with "not:" in some cases:

That's a lot of Magic cards, and quite a jump from last year. Note the increasing percentage of special releases.

Friday, November 10, 2023

Gimmicky

Chandler card art. Looks like he's selling a gimmick. (And RIP, Matthew Perry.)
Some Magic decks are more 'gimmicky' than others. This post explores that concept and provides examples.

Exploring the Concept
Dictionaries (like this one) tend to define 'gimmick' as "a trick or device used to attract business or attention," "an ingenious and usually new scheme or angle," or simply "a catch."

In Magic, players use the term to mean something a little different. From Reddit: "Gimmicks in ccgs tend to be the label for strategies that rely on your opponent's unfamiliarity, unpreparedness, or just plain luck to win. It's like a "fool me once" or "all-in" type of thing." Later in that post, another argues that a gimmick deck is "a deck whose sole win condition relies on 1 or 2 cards." 

I would define a gimmick Magic deck as one that has two characteristics:
  1. it has an 'unorthodox' and single/narrow/focused/inflexible win condition
    • it does this (but nothing else) very well: it has little means to counter or adjust to opponents' strategies
    • it is overly reliant on one card or combo or mechanic
    • it often relies on an unusual ability (one that features only in one set or on a few cards all-time)
  2. relies on surprise (it is easily defeated once the opponent expects it) 
Basically, a gimmick deck brings Nelson (of Simpsons fame) to my mind. 
The person who wins with such a deck does so with a smirk: "haha, got you!" Then they have to put the deck away because it will be expected and easily defeated next time. Thus, per a coolstuffinc article, "Gimmicks are best used sparingly else fans will tire of them."

Examples
Dimir Rats
This deck relies on two cards: Tetsuko and Rat Colony. The latter violates the "four copies" restriction in its text, enabling you to have as many Rat Colony cards in your desk as you wish. And they get stronger for each one you have on the battlefield. Get out as many rats as possible with card draw spells, then make them unblockable with Tetsuko. 
20 Rat Colony (DAR) 101
4 Tetsuko Umezawa, Fugitive (DAR) 69
4 Negate (M20) 69
4 Opt (DAR) 60
2 Cancel (M21) 46
2 Divination (DAR) 52
2 Thirst for Discovery (VOW) 85
8 Swamp (BRO) 273
8 Island (BRO) 271
4 Drowned Catacomb (XLN) 253
1 Shipwreck Marsh (MID) 267
1 Watery Grave (GRN) 259

Rune for Improvement
This is less of a gimmick deck because it requires a few cards (and has a few means to adjust to opponents' strategies), but the heart of a gimmick is there. For this to be viable, you need Runeforge Champion and Jukai Naturalist (and a bunch of rune cards, which is an enchantment subtype that appeared only in Kaldheim). The Champion makes runes cost 1, Jukai drops that to zero, and the runes themselves let you draw a card, making it possible for this deck to really take off.

4 Runeforge Champion (KHM) 26
4 Rune of Might (KHM) 191
4 Rune of Sustenance (KHM) 25
4 Rune of Speed (KHM) 148
4 Jukai Naturalist (NEO) 225
2 Tamiyo's Safekeeping (NEO) 211
4 Hallowed Haunting (VOW) 17
2 Borrowed Time (MID) 6
1 Showdown of the Skalds (KHM) 229
4 Michiko's Reign of Truth (NEO) 29
4 Generous Visitor (NEO) 185
7 Plains (SLD) 359
4 Cragcrown Pathway (ZNR) 261
4 Branchloft Pathway (ZNR) 258
1 Needleverge Pathway (ZNR) 263
1 Sundown Pass (VOW) 266
1 Mountain (SLD) 362
3 Forest (SLD) 363
2 Rockfall Vale (MID) 266

Zenith Flare
The Ikoria set (2020) featured the cycling mechanic. One deck I saw a lot during this time featured a bunch of cards with cycling (47 appeared in the set) and finished off an opponent with Zenith Flare. If you saw it coming, and had a way to counter Zenith Flare, you were fine.

Concluding Thought
There isn't, technically, anything wrong with a gimmick deck. But a key part of the game is enjoying the game, so if you run decks like this, be prepared for that initial "you got me" followed by "okay, can you play a real deck now?"

Tuesday, October 31, 2023

Marveling at the Madness

Skeletal Grimace card art. Yes, it's gross.
Magic players were greeted with an interesting announcement earlier this week: Wizards is teaming with Marvel to produce a Magic: the Gathering expansion. Though no other details were revealed, that alone was enough to elicit strong reactions.
I initially wrote "shocking" in place of "interesting" above, but as I reflect on this, it shouldn't come as a surprise. Back in June, I wrote about Magic 'colliding' with The Lord of the Rings. Since 2021, we have now had Magic sets (or commander decks) focusing on:
- Dungeons & Dragons (both Adventures in Forgotten Realms and Baldur's Gate)
- Warhammer 40K (Commander decks only)
- Dr. Who (just released; Commander decks and collector booster packs only)

And soon to come are:
- Fallout (March 2024)
- Assassin's Creed (July 2024)
- Final Fantasy (2025)
- Marvel (unknown release date)

Wowza. That Universes Beyond announcement in 2021 was no joke.

How do we react to all of this? 
On the one hand, it feels fun. Magic's well-established rules and structure should be able to 'port over' to many franchises. There are many board games today that do something similar; they have an initial release, then do variants based on various Intellectual Properities (IPs). In that sense, Magic is simply continuing a trend.

On the other hand, it feels weird. Marvel in particular strays far from the game's high fantasy roots. A Spider-man deck? Hmmmm.

I'm still processing the news, but I have a slight feeling of dread. Any energy Magic pours into Universes Beyond means less energy spent on new original worlds and sets. And, of course, I would expect the product cost to keep rising, as leveraging other IPs are not cheap. We shall see how this goes.
For now, happy Halloween, and enjoy one person's thoughts on creepy Magic cards.

Monday, October 30, 2023

Card Talk 8

Arni Metalbrow card art
Today is the eigth post in my Card Talk series.

Reminder how Card Talk works:
  • I go to Scryfall and select 'Random Card'
  • I present and blog about the card. I could discuss any aspect: the art, abilities, cost, set, impact on the game, and so on. Stream of consciousness.
Card Talk is a fun, uncurated way to look at Magic's cards, mechanics, history, art, sets, and so on. And of course it exposes some of my own preferences, biases, and memories of the game. 

Today's card is . . .

Toymaker
Hmmmm . . . Toymaker. A colorless uncommon artifact from Mercadian Masques.

Card Talk 6 also featured an artifact, so I won't repeat observations about that card type here.

Spellshapers are a creature type that first appeared in this set. In fact, this set contains a full third (19/57) of all spellshapers printed, with 13 more coming in the rest of the block. This tribe shows up across all colors and have a common ability format: {mana cost}, tap, Discard a card from your hand: [ability]. Toymaker's ability enables you to make your noncreature artifacts into artifact creatures for a turn. Mercadian Masques had 27 noncreature artifact cards, seven of which had mana value of five or greater, providing some interesting targets for this ability.

The spellshapers' "discard" mechanic would pair well with madness, which enables you to cast a card for a reduced cost if you are discarding it.

Mercadian Masques was released in October 1999 and was the first set of the block of the same name. Blocks typically had 3 sets: the first (and largest) release followed by two smaller ones, all centered on a common theme, plane, and so on. Blocks stopped in 2018, though some subsequent expansions (like Guilds of Ravnica, Ravnica Allegiance, and War of the Spark) had a block-like feel to them due to their common themes/etc.

This set followed the overpowered Urza's Saga block, and tried to compensate by being overly weak. The most expensive card in it, Rishadan Port ($33), is followed by just seven other cards valued at $10 or more. Compare that to Urza's Saga, where its most expensive card (Gaea's Cradle, $826) is followed by 20 cards valued at $10 or more.

Wednesday, October 25, 2023

Card Talk 7

Arni Metalbrow card art
Today is the seventh post in my Card Talk series.

Reminder how Card Talk works:
  • I go to Scryfall and select 'Random Card'
  • I present and blog about the card. I could discuss any aspect: the art, abilities, cost, set, impact on the game, and so on. Stream of consciousness.
Card Talk is a fun, uncurated way to look at Magic's cards, mechanics, history, art, sets, and so on. And of course it exposes some of my own preferences, biases, and memories of the game. 

Today's card is . . .

Arctic Wolves
Hmmmm . . . Arctic Wolves. A green creature from Weatherlight.

Green! Finally. Green is my favorite color in this game. I was drawn to this the first time I played Magic (in 1995) for its large creatures.

The wording in this printing (Weatherlight came out in 1997) is dated: now, it would read "When Arctic Wolves enters the battlefield, draw a card."

Cumulative upkeep is an obsolete mechanic that appeared for only a short time (1995-97, in Ice Age, Alliances, Mirage, Visions, and Weatherlight). Only 88 cards have it. Cumulative upkeep's ability isn't always explained on the cards. It is: "at the beginning of your upkeep. put an age counter on this card. Then sacrifice it unless you play its upkeep cost for each age counter on it." Since the turn order in Magic starts "untap, upkeep, draw," that means you have to pay upkeep before you have a chance to draw or play lands or spells. Arctic Wolves' upkeep is pretty steep: an extra 2 mana each turn. It won't stay in play long.

Arctic Wolves' "Enter The Battlefield" ability, draw a card, means it 'replaces itself' (in other words, you'll have the same amount of cards in your hand before and after you play it). For that reason alone, it bears consideration in casual deck builds. It can be especially potent if you combine it with green enchantments/artifacts like Up the Beanstalk or The Great Henge; in these cases, playing Arctic Wolves would net you two cards. Nice.

Arctic Wolves has been printed only once, presumably due to the upkeep aspect:
- Weatherlight (1997)

Other card observations
  • Though I didn't play Magic at this time, I appreciate the artwork and general flavor of the cards of this era. I miss it.

Sunday, October 15, 2023

Card Talk 6

Arni Metalbrow card art
Today is the sixth post in my Card Talk series.

Reminder how Card Talk works:
  • I go to Scryfall and select 'Random Card'
  • I present and blog about the card. I could discuss any aspect: the art, abilities, cost, set, impact on the game, and so on. Stream of consciousness.
Card Talk is a fun, uncurated way to look at Magic's cards, mechanics, history, art, sets, and so on. And of course it exposes some of my own preferences, biases, and memories of the game. 

Today's card is . . .

Erratic Portal
Hmmmm . . . Erratic Portal. A colorless artifact from Exodus.

It is fun to get an artifact on here. Since most (this one included) are colorless and have generic mana costs, many artifacts can slot into any deck with ease. Artifacts, I recall, started out as uncommons or rares only, but shortly after, they made common ones.

Artifacts can be "just" artifacts or artifact creatures. Many (2918) artifact cards have been made over the years; 980 of them are artifact creatures. Subtle rules point: artifacts can tap the turn they come into play, but artifact creatures are subject to creature rules, too, so they cannot (unless they have haste).

Erratic Portal has been printed twice in paper:
- Exodus (1998)
- The List (2020)

The List was a concept introduced in 2020. A card from this 'set' is included in 25% of set booster packs. It is a way to get cards long out of print (but they remain legal only in the format(s) of the original cards). They have a Magic symbol in the bottom left corner so you know they are not the original printing:
From the official site, "The cards can be pulled from anywhere in Magic's 27-year history. The plan is for The List to change subtly from set to set, bringing in cards that might make sense with the set we're in, but it will mostly stay intact from set to set, meaning you will all get to learn what cards are in The List." I was surprised to find that cards from The List can sell for prices nearing the original versions.

Other card observations
  • Erratic Portal's ability doesn't seem that amazing, since it can be negated by just one generic mana, but the card's cost ($3.50) indicates that the ability may be better than I think. That is one way to gauge a card's power in the game: how much does it cost to buy?
  • The lore (italicized text in the text box) mentions legendary creatures or planeswalkers that appeared throughout Magic's history. There is an underlying story in this game. You don't need to know it or follow it to enjoy the game itself, but it does add some depth to the experience.

Wednesday, October 11, 2023

Card Talk 5

Arni Metalbrow card art
Today is the fifth post in my Card Talk series.

Reminder how Card Talk works:
  • I go to Scryfall and select 'Random Card'
  • I present and blog about the card. I could discuss any aspect: the art, abilities, cost, set, impact on the game, and so on. Stream of consciousness.
Card Talk is a fun, uncurated way to look at Magic's cards, mechanics, history, art, sets, and so on. And of course it exposes some of my own preferences, biases, and memories of the game. 

Today's card is . . .

Standing Troops
Hmmmm . . . Standing Troops. A white human soldier. This version is from the Welcome Deck 2017.

I love tribal decks, and I discussed white soldiers specifically in January. They are the most prevalent tribe in white. Standing Troops doesn't feature in any of my constructed decks, though. It is certainly a nice defender, with 4 defense keeping it out of reach from most red damage spells. And vigilance is nice. But with only 1 attack, and a mana value = 3, there are better options out there if you are playing soldiers.

Standing Troops has been printed six times in paper:
- Exodus (1998)
- Classic Sixth Edition (1999)
- Seventh Edition (2001)
- Eighth Edition (2003)
- Duel Decks: Elspeth vs. Kiora (2015)
- Welcome Deck 2017 (2017)

After the initial printing in an expansion, it featured in three consecutive core sets, then dropped out of sight for 12 years until coming back for two special releases. This is a good reminder that many cards (not on the reserved list) may get reprints even after years of being ignored.

Other card observations: