Continuing my look at card types when building a Commander deck, today I look at ramp.
In Magic, 'ramp' is something that accelerates your access to mana. This could be:
- a creature that taps to generate mana
- a spell that lets you play more than one land on a given turn
- a spell or effect that results in mana generation (which includes creating treasure tokens)
MTGWiki has more information.
In Magic, green is the color that specializes in ramp, but it is not the only one. Below are some example cards, separated into four categories.
1) There are a bunch of cards that allow you to add mana, either directly (tap to add) or indirectly (enabling other creatures to tap for mana or conditional triggers).
2) Some cards allow you to search your library for a land (also called 'fetching a land') and put it into play tapped. (Note: some cards returned in this search aren't technically ramp, if the land you fetch goes into your hand and not onto the battlefield.)
3) Some cards allow you to play an additional land, either on one turn or any:
4) Some cards allow you to create one or more treasure tokens:
Ramp not only allows you to get out land faster, it can let you to find specific lands. This is especially powerful and important when you play multi-colored decks; having the right kind of mana is as important as having the right amount.
Don't overlook ramp when building a deck.