Friday, July 25, 2025

Farewell, Phyrexia: All Will Be One

Continuing rotation month, today I look at Phyrexia: All Will Be One.

I knew something was off . . . I skipped this one and went right to March of the Machines last time (which foreshadows how I felt about this set). Anyway . . .

Released in February 2023, Phyrexia: All Will Be One (ONE) is the invasion by everyone's favorite bad guys . . . told from their point of view.

The mechanics in this set revolve around the bad guys:
- poison counters, which is an alternate win/lose condition (you lose the game if you get 10 poison counters)
- proliferate, a returning mechanic, where you add a counter to a creature (or opponent/etc.) of a type they already have on them (here, usually poison or oil counters)
- toxic, which is related to poison counters
- corrupted, which heralds an ability that triggers based on an opponent's number of poison counters

Favorites
I don't care for the Phyrexians, which is why I forgot about this set. And yet, there are a handful of cards I used and will miss. Vanish into Eternity is a nice removal spell. Karumonix is a cool rat. I used Phyrexian Arena, Phyrexian Obliterator, and Sheoldred's Edict in a fun black tempo deck I ran. Cacophony Scamp is great in red burn decks. Glissa was good in my legendary deck, and Darkslick Shores is an example of the useful non-basic lands featured in this set.



Good Riddance
All of the cards I will not miss all center around control decks that lengthened games.


I don't mind poison counters, but for whatever reason, this set is (yet another) that didn't do it for me.

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