In the last post, we introduced the colors of Magic. Each has its own strengths and weaknesses, and so it's common for people to build decks using two or more colors. Doing that well can increase your deck's potency and flexibility. Today, we'll look at these color combinations and their names.
Again, the colors in the game, arranged in a wheel this time:
At a high level, this official article discusses what each color 'wants:'
These differences explain why some colors are considered allies (or 'friendly'), and some enemies. In the above color wheel, adjacent colors on the wheel are allies, and those opposite enemies. Green is allied with white and red, and enemies with blue and black, for example.
Now, don't misunderstand: there are no limits to how you build your deck. You can include one through five colors, allied or enemy combinations, or whatever you want. But you should understand these terms, as you'll hear them from Wizards of the Coast and/or the player community.
There are many multi-colored cards in Magic, and in 2005, the Ravnica block expansions introduced ten guilds, each a unique two-color combination. The "Azorius" guild was W/U, "Dimir" U/B, and eight others rounded them out. In 2008, the Alara block expansions centered around five three-colored friendly 'shards', which also got names. In like fashion, the 2014 Tarkir block of sets introduced names for the remaining five three-colored wedges. These are shown completely in the below chart, and include four-color combinations (which take their names from these cards, originally in Ravnica).
This information is presented here in wheel format, with more explanation for each combination.
Over time, these names would would go beyond the expansions in which they were featured. Today, all decks are labeled based on these names. So if you build a blue/red deck, you'd call it "Izzet," followed by a description (based on the mechanic, card, or strategy the deck is based on). For this reason, it's important to know these terms.
Again, the colors in the game, arranged in a wheel this time:
The five colors, from the official site |
- W wants peace
- U wants perfection
- B wants power
- R wants freedom
- G wants acceptance
These differences explain why some colors are considered allies (or 'friendly'), and some enemies. In the above color wheel, adjacent colors on the wheel are allies, and those opposite enemies. Green is allied with white and red, and enemies with blue and black, for example.
Now, don't misunderstand: there are no limits to how you build your deck. You can include one through five colors, allied or enemy combinations, or whatever you want. But you should understand these terms, as you'll hear them from Wizards of the Coast and/or the player community.
There are many multi-colored cards in Magic, and in 2005, the Ravnica block expansions introduced ten guilds, each a unique two-color combination. The "Azorius" guild was W/U, "Dimir" U/B, and eight others rounded them out. In 2008, the Alara block expansions centered around five three-colored friendly 'shards', which also got names. In like fashion, the 2014 Tarkir block of sets introduced names for the remaining five three-colored wedges. These are shown completely in the below chart, and include four-color combinations (which take their names from these cards, originally in Ravnica).
image from here |
Over time, these names would would go beyond the expansions in which they were featured. Today, all decks are labeled based on these names. So if you build a blue/red deck, you'd call it "Izzet," followed by a description (based on the mechanic, card, or strategy the deck is based on). For this reason, it's important to know these terms.
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