I'm in a rut. I've been playing one deck almost exclusively for the past few months- my "Millie 6" deck.
I previously posted on mono-blue mill decks, and have tried several iterations throughout the past year. I enjoy this alternate win condition, and am extremely happy with my sixth version (hence the deck name). Here's why:
- It's a home brew
- It's pretty successful (55% win rate, where top decks run ~60%)
- It's inexpensive to construct (no mythics, cheap rares)
- It's unique (I don't encounter decks quite like it)
Millie 6 is not a control deck (so no counterspells), nor is it aggressive (trying to win quickly with fast damage). I suppose that makes it a tempo or combo deck. It relies on:
- Card draw (Gadwick, Frantic Inventory, Opt, Into the Story, Merfolk Windrobber)
- Mill spells (Overwhelmed Apprentice, Teferi's Tutelage, Merfolk Windrobber, Ruin Crab, Maddening Cacophony)
- Deck sculpting (Overwhelmed Apprentice, Opt)
- A bit of interaction (Gadwick to tap opponent's creatures; Lullmage's Domination to take control of them)
- Smart blocking (Merfolk Windrobber can block, then be sacrificed before damage to draw a card (if your opponent has 8 or more cards in their graveyard)
The card draw combos with Teferi's Tutelage and is the main milling engine (though Ruin Crabs and Maddening Cacophonys are pretty effective on their own).
Anyway, here's the deck:
21 Island (ANA) 41 Castle Vantress (ELD) 2424 Overwhelmed Apprentice (ELD) 603 Gadwick, the Wizened (ELD) 484 Frantic Inventory (M21) 504 Opt (ELD) 594 Into the Story (ELD) 504 Teferi's Tutelage (M21) 784 Merfolk Windrobber (ZNR) 703 Lullmage's Domination (ZNR) 664 Ruin Crab (ZNR) 754 Maddening Cacophony (ZNR) 67
It's my favorite and most effective mill deck ever; I've won as early as turn 5 (without opponent concession).
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