Sunday, May 29, 2022

Angelic

Radiant, Serra Archangel card art. Not in the deck but cool.
Some Magic decks construct themselves . . . at least, that's the way it seems. Sometimes Wizards releases a series of cards in standard that scream "build a deck out of me." In the current standard, the Angels tribe is made to shine. Here's the decklist I've been running:

4 Youthful Valkyrie (KHM) 382
4 Starnheim Aspirant (KHM) 380
4 Righteous Valkyrie (KHM) 24
4 Inspiring Overseer (SNC) 18
4 Giada, Font of Hope (SNC) 14
2 Valkyrie Harbinger (KHM) 374
4 Starnheim Unleashed (KHM) 33
2 Elspeth Resplendent (SNC) 11
2 Doomskar (KHM) 9
3 Beaming Defiance (STX) 9
2 Fateful Absence (MID) 18
2 Borrowed Time (MID) 6
23 Plains (JMP) 40

Kaldheim released five impressive angel spells. Streets of New Capenna added three more, forming the core of the deck:



I round it out with four removal or protection spells. Though I've played it only four times so far, a 75% win rate is quite nice. 

Thursday, May 26, 2022

Streets of New Capenna Sealed

With Streets of New Capenna's release, Arena ran a sealed event (my favorite format). I participated only once this time.

Sealed 1
Record: 4-3
This Esper deck worked better than I anticipated. After two quick losses, I thought it would be an early exit, but four consecutive wins were quite satisfying. Brokers Initiate was an effective late-game stud, as was Shattered Seraph. Queza was nice, too, a satisfying way to bleed an opponent slowly.

1 Security Bypass (SNC) 59
4 Plains (SNC) 263
1 Body Launderer (SNC) 68
4 Island (SNC) 265
1 Raffine's Tower (SNC) 254
2 Skybridge Towers (SNC) 256
1 Celestial Regulator (SNC) 174
6 Swamp (SNC) 267
2 Tainted Indulgence (SNC) 227
1 Obscura Charm (SNC) 208
3 Shattered Seraph (SNC) 221
1 Queza, Augur of Agonies (SNC) 212
1 Scuttling Butler (SNC) 244
1 Cut of the Profits (SNC) 72
1 Rogues' Gallery (SNC) 92
1 Incriminate (SNC) 84
1 Corrupt Court Official (SNC) 70
1 Boon of Safety (SNC) 4
1 Kill Shot (SNC) 19
1 Inspiring Overseer (SNC) 18
1 Witness Protection (SNC) 66
1 Make Disappear (SNC) 49
1 Crooked Custodian (SNC) 71
1 Expendable Lackey (SNC) 43
1 Brokers Initiate (SNC) 5

Saturday, May 21, 2022

Strength & Synergy

Nightpack Ambusher
My sons are back into playing Magic with me. As is typical, we go through seasons in life, and they played often 1-2 years ago but fell away as other hobbies piqued their interest. In recent weeks, they've rekindled the desire to play, and I've been enjoying that. It's fun to spend time with them, of course, and it's also a joy to see this game through their eyes. They understand a lot, but one concept they definitely don't get is synergy.

When my sons build a Magic deck, they include cards they view as strong, but pay little/no attention to synergy. (And, generally, 'strength' to them means a planeswalker or huge creature. Green is a preferred color.) And ignoring synergy is always to their detriment.

As I mention on my main page about decks
In Magic, you can win with any number of strategies, but every strategy needs a deck with synergy- your cards need to work together well to implement your chosen strategy. Together, they must be more than the sum of their individual abilities. 
Synergy is key. Almost any card in this game can be good or bad based entirely on the deck it is in (and the format you're playing). There are certainly some 'staple' cards- cards that will show up in many flavors of decks. These are generally 'generic' removal cards that all decks should include to some extent. But removal is only part of the game- it prevents or slows your opponents, but you need other cards- with synergy between them- to win. (And, ideally, even your removal cards can be chosen to synergize with your strategy.) So, how do you build with synergy in mind?

The first (and most important) step is deciding what you want your deck to do- how you want your deck to win. (I cover some basic strategies in the aforementioned deck article.) One approach is to pick a card you like and build a deck off of it. We'll do that today as an example. I'll use one of my childrens' favorites, Nightpack Ambusher.
Nightpack Ambusher is a cool card. It makes your (were)wolves stronger, and gives you a wolf token if you didn't cast any spells on your turn. It also has flash (it can be played any time you could play an instant), giving you the option of surprising an opponent on their turn. Lots of goodness here . . . how do we build off of it?

We could simply put Ambusher in a wolf deck, as it makes them all stronger, but let's fully use its capabilities. We don't want to be casting spells on our turn, so we get that nice wolf token. That means we want a lot of instants and/or cards that have the 'flash' keyword. Blue is the color of choice for instants, so I suggest a blue/green ("Simic") flash deck. Here is an example decklist:
4 Spectral Sailor (M20) 76
10 Island (IKO) 265
4 Brineborn Cutthroat (M20) 50
2 Sea-Dasher Octopus (IKO) 66
1 Pouncing Shoreshark (IKO) 64
1 Voracious Greatshark (IKO) 70
4 Wildborn Preserver (ELD) 182
10 Forest (IKO) 274
4 Nightpack Ambusher (M20) 185
4 Frilled Mystic (RNA) 174
2 Temple of Mystery (M20) 255
2 Breeding Pool (RNA) 246
3 Hydroid Krasis (RNA) 183
3 Opt (ELD) 59
2 Brazen Borrower (ELD) 39
4 Neutralize (IKO) 59

The lands are in italics. Creatures with flash are underlined. Instants are in bold. From here, only one non-land card- Hydroid Krasis- must be played on your turn. Everything else can be cast on an opponent's turn, enabling you to maximize Ambusher's ability. The deck's removal cards- Frilled Mystic, Neutralize, Brazen Borrower, Pouncing Shoreshark, and Voracious Greatshark- all play into this synergy. There is card draw (Opt, Spectral Sailor, Hydroid Krasis, Sea-Dasher Octopus), and Brineborn Cutthroat gets bigger every time you cast a spell on an opponent's turn:
In short, this deck plays to Nightpack Ambusher's strengths. It has synergy, removal, and card draw. Though it lacks thematic consistency (important to some but irrelevant to gameplay), it is an effective deck due to its synergy.

But what about other wolves? This deck doesn't make great use of Ambusher's "Wolves get +1/+1" ability. (It does for the wolf tokens created, of course, but couldn't we do more with that?) Of course, we can. We could have included cards like Ferocious Pup, which gives us two wolves, both of whom would benefit from Ambusher's plus-up:
And for certain decks, this card would make complete sense. But synergy is also about efficient synergy- meaning getting the most out of how cards interact- and in my view, playing this card in lieu of others in the deck above doesn't provide the same cost/benefit ratio. Yes, you get two wolves, but you must play it on your turn, meaning, Ambusher's "create a wolf token" ability wouldn't trigger. So in effect, this is netting you one wolf- a 0/1. Hardly worth three mana. It would be better to play nothing, get the wolf token for free, and cast something on your opponent's turn instead- either a creature with flash or an instant that could net you cards or counter spells.

Efficient synergy can be hard. It's all about tradeoffs and cost/benefit. But when you start thinking in these terms, it will improve your deck construction. In Magic, the game frequently goes to the synergistic- not to the strong.

Saturday, May 7, 2022

Buying Magic Cards

Catalog card art
I recently realized that I've never posted about where to buy Magic cards. Today's post is an overview.

While some basic Magic products (like booster packs, bundles, and some preconstructed decks) can be found at retailers like Walmart and Target, there are much better places to shop when you want to add to your collection:
  1. Your local game store.
    • This should be the obvious and first choice. Supporting your local game store is good for the community (and a great place to meet other Magic players). Most LGS offer sealed products for MSRP, though some have rewards programs that give discounts. Some LGS also sell singles.
  2. TCG Player or Cardmarket.eu.
    • Both sites feature a huge conglomeration of online vendors (from professional sellers to individuals), available in one web location for your convenience for both sealed products and singles. You choose the product(s) you want from the seller(s) you want and pay once for multiple shipments. If you're in America, TCG Player is your choice. If you're in Europe, Cardmarket. The latter is much cheaper.
  3. Other good online options.
    • The below sites offer singles and sealed products, some custom content (like unique tokens or pre-made starter decks for various audiences), bulk collections, rewards programs, and often buy single cards as well.
    • CoolStuffInc.
      • I've used CSI for almost twenty years now. Their customer service is outstanding and the rewards program is solid. Shipping times aren't what they used to be, but I've noticed that across the board.
    • TrollandToad.
      • Much like CSI.
    • CardKingdom.
      • Like CSI, but with higher prices and (I'm told) faster shipping.
    • MiniatureMarket.
      • Sealed products only. Good prices but slow shipping.
    • StarCityGames.
      • Much like CSI, I think.
I'd avoid buying cards on Amazon- I've heard reports of fake cards or tampered products.

There are other options, of course, but the above are 'verified' and dependable (though the conglomeration sites may have questionable sellers on them- check ratings or stick with powersellers to avoid disappointment).