Roles for one version of this variation, from MTGSalvation |
I meant to post this on 31 August, but I forgot. So I'm doing it now and retroactively putting that date on it, satisfying my self-imposed obsession to post 4 times per month.
Today's thoughts are on another Magic format- Kingdom Magic. Per this website, this format is like Commander Magic (100-card decks, start with 40 life, singleton) except:
- it is for exactly 5 players
- each player has a role with a corresponding win condition:
- King: the only role known to others at the start. Goes first, starts with 50 life, and wins by surviving.
- Knight: wins if the king is alive at the end (doesn't matter if the knight is alive according to some sources, though others say he must survive too).
- Bandit 1: win if the king dies and they are alive at the end.
- Bandit 2: win if the king dies and they are alive at the end.
- Assassin: win if everyone else is dead.
I've seen different names for this format (like here)- called 'Bang EDH,' with different names for the above roles, but the same concept in principle. And here is yet another variation, with some more nuances/rules to the above roles.
The variations mentioned tell me that this format is unregulated and casual. I've never played it, but it sounds like a lot of fun- effectively adding a 'hidden role' game twist to Magic. I hope to check it out soon.
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