Tuesday, September 30, 2025

Budget Commander Staples: Selesnya

Concluding this month's theme of two-color allied combos [adjacent color pairs], today I look at budget Commander staples in Selesnya colors (green/white). I focus on four categories: ramp, card draw, targeted removal, and board wipe. And this is budget, so cards cost under $2.

Ramp
Ramp is about accelerating land deployment and/or mana access. Selesnya does this well. Steward of Valeron and Atzocan Seer generate mana. Murasa Rootgrazer enables extra land play. Safewright Quest can be powerful.

Card draw
The main option here is Camaraderie, which is great if you have a lot of creatures on the board. Sumala Woodshaper isn't technically card draw, but (in a way) better with her search ability.
Targeted removal
Selesnya likes destroying artifacts or enchantments (Sundering Growth, Nature's Chant, Elvish Hexhunter). Dromoka's Command likes doing the same but also gives the 'fight' option, which can be a useful creature removal spell.

Board wipe 
There are no 'total' board wipes in exactly Selesnya colors, though Fracturing Gust can take care of pesky artifacts and enchantments. 
Conclusion
The 11 cards shown above are worth considering for any Selesnya Commander deck.

Sunday, September 28, 2025

Budget Commander Staples: Gruul

Continuing this month's theme of two-color allied combos [adjacent color pairs], today I look at budget Commander staples in Gruul colors (red/green). I focus on four categories: ramp, card draw, targeted removal, and board wipe. And this is budget, so cards cost under $2.

Ramp
Ramp is about accelerating land deployment and/or mana access. Gruul has two nice options here: Escape to the Wilds and Goblin Anarchomancer (which I count as ramp because it reduces cost).
Card draw
The main option here is Manamorphose, which nets you two mana back (in any color combo!) plus a card; nice.
Targeted removal
This is where Gruul shines. Damage (from Branching Bold and Clan Defiance), taking out creatures (with Pit Fight or Colossal Might), land/artifact destruction (Wreak Havoc), and buffing your creatures with power and haste (Fires of Yavimaya) showcases this color combo's strengths.


Board wipe 
There are no board wipes in exactly Gruul colors. 

Combination
Atarka's Command can be targeted removal, ramp, and/or a buff for your creatures.
Conclusion
The 10 cards shown above are worth considering for any Gruul Commander deck.

Saturday, September 20, 2025

Budget Commander Staples: Rakdos

Continue this month's theme of two-color allied combos [adjacent color pairs], today I look at budget Commander staples in Rakdos colors (black/red). I focus on four categories: ramp, card draw, targeted removal, and board wipe. And this is budget, so cards cost under $2.

Ramp
Ramp is about accelerating land deployment and/or mana access. Rakdos has no options here (in exactly two colors).

Card draw
Rakdos has no options here (in exactly two colors).

Targeted removal
This is where Rakdos shines. Damage, discard, and destroying permanents . . . this is a powerful color combo. Kolaghan's Command is a nice option spell at instant speed. Blightning, Rakdos's Return, and Skull Rend do damage and make an opponent discard. Terminate, Bedevil, and Dreadbore are simple removal spells, enabling you to destroy one or more types of permanents. Rakdos Charm gives three options, all of which could be useful. Spiteflame Witch can be fun if you have more life than your opponent. And Angrath's Rampage is helpful when your opponent has few options on the board.




Board wipe 
There are no board wipes in exactly Rakdos colors. 

Conclusion
The 10 cards shown above are worth considering for any Rakdos Commander deck.

Friday, September 12, 2025

Budget Commander Staples: Dimir

Continue this month's theme of two-color allied combos [adjacent color pairs], today I look at budget Commander staples in Dimir colors (blue/black). I focus on four categories: ramp, card draw, targeted removal, and board wipe. And this is budget, so cards cost under $2.

Ramp
Ramp is about accelerating land deployment and/or mana access. Dimir really has no options here (in exactly two colors).

Card draw
Blue likes card draw, but black adds an element of pain. In Dimir, two good options are Notion Rain and Baleful Strix, the latter of which replaces itself and is a nice blocker with flying and deathtouch.
Targeted removal
This is where Dimir shines. Discard, counterspells, destroying permanents . . . this is a powerful color combo. Ertai Resurrected and Drown in the Loch both offer a choice between two valuable effects. Recoil and Thought Erasure are fun discard spells. Hostage Taker and Thief of Sanity are nice exile spells that not only take an opponent's stuff, they let you cast it, too. And Silumgar's Command is expensive to play but gives a host of useful options.



Board wipe 
There are no board wipes in exactly Dimir colors. 

Combos
Dimir Guildmage is both a card draw and removal (through discard) option, valuable for many types of decks. 

Conclusion
The 10 cards shown above are easy 'includes' in any Dimir Commander deck.

Tuesday, September 9, 2025

Budget Commander Staples: Azorius

A few months ago, I looked at mono-colored Commander staples (see this post for an introduction). This month, I'll continue that theme, but look at two-color allied combos [adjacent color pairs]. Today I look at budget Commander staples in Azorius colors (white/blue), focusing on four categories: ramp, card draw, targeted removal, and board wipe. And this is budget, so most cards cost under $2.

Ramp
Ramp is about accelerating land deployment and/or mana access. Azorius really has no options here (in exactly two colors).

Card draw
White likes life gain, and blue excels at card draw. It's not surprising that Azorius has many options that give you both, be they creatures (Cloudblazer, Elite Guardmage) or instants (Sphinx's Revelation).

Targeted removal
White likes permanents that exile creatures while they remain on the battlefield; blue likes countering spells. Azorius has options in both. Absorb and Dovin's Veto are nice counterspells; Lawmage's Binding and Deputy of Detention are useful exile permanents.

Board wipe 
White likes wiping the board; blue likes returning creatures. Time Wipe does a little of both, and Supreme Verdict is a nice way to get creatures off the board. 
Combos
Hindering Light is both a counterspell and a card draw aid. Azorius Charm can help you draw a card or remove an attacking/blocking creature. 
Conclusion
The 11 cards shown above are easy 'includes' in any Azorius Commander deck.