Ramp
Ramp is about accelerating land deployment and/or mana access. Dimir really has no options here (in exactly two colors).Card draw
Blue likes card draw, but black adds an element of pain. In Dimir, two good options are Notion Rain and Baleful Strix, the latter of which replaces itself and is a nice blocker with flying and deathtouch.
Targeted removal
This is where Dimir shines. Discard, counterspells, destroying permanents . . . this is a powerful color combo. Ertai Resurrected and Drown in the Loch both offer a choice between two valuable effects. Recoil and Thought Erasure are fun discard spells. Hostage Taker and Thief of Sanity are nice exile spells that not only take an opponent's stuff, they let you cast it, too. And Silumgar's Command is expensive to play but gives a host of useful options.
Board wipe
There are no board wipes in exactly Dimir colors.
Combos
Dimir Guildmage is both a card draw and removal (through discard) option, valuable for many types of decks.
Conclusion
The 10 cards shown above are easy 'includes' in any Dimir Commander deck.
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