Ramp
Ramp is about accelerating land deployment and/or mana access. Gruul has two nice options here: Escape to the Wilds and Goblin Anarchomancer (which I count as ramp because it reduces cost).Card draw
The main option here is Manamorphose, which nets you two mana back (in any color combo!) plus a card; nice.
Targeted removal
This is where Gruul shines. Damage (from Branching Bold and Clan Defiance), taking out creatures (with Pit Fight or Colossal Might), land/artifact destruction (Wreak Havoc), and buffing your creatures with power and haste (Fires of Yavimaya) showcases this color combo's strengths.
Board wipe
There are no board wipes in exactly Gruul colors.
Combination
Atarka's Command can be targeted removal, ramp, and/or a buff for your creatures.
Conclusion
The 10 cards shown above are worth considering for any Gruul Commander deck.
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