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| Mystical Tutor card art |
If you play this game long enough, you will hear slang you won't find in the official rules. I've touched on some before:
- removal
and I provide links to jargon sites here.
Below I cover 18 or so other common terms. A much longer list can be found on MTG Wiki.
- Broken: a card (or combination) that is so powerful players believe you must have it in your deck if you want to be successful.
- Buff: Putting a +1/+1 counter on a creature, or giving that creature +1/+1 through a spell or ability.
- Bulk: a large number of low-value cards. The term is often seen in listings online. Example: "Selling 10K cards, mostly bulk." This does not inherently indicate rarity, as some common cards are valuable and some rares are cheap.
- Cantrip: a spell or ability that draws a card as an additional effect. Example: Elvish Visionary.
- Chaff: cards nobody wants; generally heard in draft formats where you have limited options for deck construction.
- Chump block: blocking a powerful creature (without trample) with a 1/1 creature. The defender dies and does not kill the attacker, but the defending player loses no life.
- Dork: a 1/1 creature. If it has abilities, sometimes its ability is prepended. Example: Llanowar Elves is a mana dork [it is a 1/1 creature that produces mana].
- Fetch: to search your deck for a card and put it into your hand.
- Fizzle: when a spell or ability on the stack does not resolve (generally by being countered)
- Hate: a card (or strategy) that focuses defeating on a specific color or card type an opponent is expected to play (which is generally determined by the metagame). Example: Mystic Enforcer has protection from black. Including this card in a deck because you expect your opponent to play black cards (instead of synergy with your own strategy) is 'hating' on that color.
- Jank: a card or deck that appears ineffective or inconsistent.
- Lord: a creature that grants creatures of a certain type an ability, which could be +1/+1, a keyword, or something other. Example: Lord of Atlantis.
- Mana rock: an artifact that taps to produce mana. Example: Sol Ring.
- [X]-drop: refers to a card with mana value = X. When constructing decks, players try to conform to the mana curve, so players may "need a two-drop," meaning they need to find a card with mana value = 2 to round out their deck.
- Scoop: to concede. If a player 'scoops,' they pick up their cards and concede the victory.
- Swing: to attack with one or more creatures. Some will add the total power to the end: "swinging for 5."
- Top deck: to draw a card that is much-needed and can be played immediately.
- Tutor: a spell that lets a player search their library for a card and take that into hand (or put on top of their library). Example: Mystical Tutor.







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