Friday, January 23, 2026

Magic Slang

Mystical Tutor card art
Some communities develop their own slang for things familiar to them. These words may not show up in any dictionary but be understood only by those in the group. Magic is no exception.

If you play this game long enough, you will hear slang you won't find in the official rules. I've touched on some before:
and I provide links to jargon sites here

Below I cover 18 or so other common terms. A much longer list can be found on MTG Wiki.
- Broken: a card (or combination) that is so powerful players believe you must have it in your deck if you want to be successful.
- Buff: Putting a +1/+1 counter on a creature, or giving that creature +1/+1 through a spell or ability.
- Bulk: a large number of low-value cards. The term is often seen in listings online. Example: "Selling 10K cards, mostly bulk." This does not inherently indicate rarity, as some common cards are valuable and some rares are cheap.
- Cantrip: a spell or ability that draws a card as an additional effect. Example: Elvish Visionary.
- Chaff: cards nobody wants; generally heard in draft formats where you have limited options for deck construction. 
- Chump block: blocking a powerful creature (without trample) with a 1/1 creature. The defender dies and does not kill the attacker, but the defending player loses no life.
- Dork: a 1/1 creature. If it has abilities, sometimes its ability is prepended. Example: Llanowar Elves is a mana dork [it is a 1/1 creature that produces mana]. 
- Fetch: to search your deck for a card and put it into your hand.
- Fizzle: when a spell or ability on the stack does not resolve (generally by being countered)
- Hate: a card (or strategy) that focuses defeating on a specific color or card type an opponent is expected to play (which is generally determined by the metagame). Example: Mystic Enforcer has protection from black. Including this card in a deck because you expect your opponent to play black cards (instead of synergy with your own strategy) is 'hating' on that color.
- Jank: a card or deck that appears ineffective or inconsistent.
- Lord: a creature that grants creatures of a certain type an ability, which could be +1/+1, a keyword, or something other. Example: Lord of Atlantis.


- Mana rock: an artifact that taps to produce mana. Example: Sol Ring.
- [X]-drop: refers to a card with mana value = X. When constructing decks, players try to conform to the mana curve, so players may "need a two-drop," meaning they need to find a card with mana value = 2 to round out their deck.
- Scoop: to concede. If a player 'scoops,' they pick up their cards and concede the victory.
- Swing: to attack with one or more creatures. Some will add the total power to the end: "swinging for 5."
- Top deck: to draw a card that is much-needed and can be played immediately.
- Tutor: a spell that lets a player search their library for a card and take that into hand (or put on top of their library). Example: Mystical Tutor.

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