Saturday, July 18, 2026

A Framework of Deck Themes

Hurloon Minotaur card art
"I've made this deck before." The thought ran through my mind recently as I was brewing. I've created hundreds (thousands?) of Magic decks in my life. And while designing a new deck is one delightful aspect of this game (as much fun as playing for some people), you can get a sense of déjà vu. There are over 31K cards, leading to nearly infinite deck options, but only so many deck themes. This post explores that and offers a framework.

I have explored deck types before. The basic types are aggressive (or aggro), control, midrange, or combo. But there are different ways (or themes) to implement each of these types, and I think the framework below covers most of them. I include some examples (of concepts or keywords), but they are not exhaustive. And deckbuilding constraints (like rarity restrictions in pauper) are not considered.

Deck Themes Framework
  1. Spell color(s) matter 
    • Mono-color
    • Adamant, converge, sunburst, devotion
  2. Spell cost matters (mana value, even/odd, X)
  3. Spell types, casting, or quantities matter
    • Specific type: creatures, instants, sorceries, enchantments, artifacts, planeswalkers
      • Broader categories (non-creature spells)
      • Supertypes (legendary, snow) or subtypes (sagas, desert)
    • Casting triggers
    • Quantities of a given type on the battlefield
  4. Lands matter
    • Landfall
    • Domain
  5. Creature attributes matter
    • Creature types (Kindred decks)
    • Creature power/toughness 
    • Keyword/ability word (flying, defender, deathtouch)
    • Card state
      • Face-down: Disguise, cloak, manifest, morph
      • Double-sided: Transform
  6. Combat matters
    • Attacking, blocking, or damage triggers
  7. Zone matters
    • Hand (card draw, hand size)
    • Graveyard (delirium)
    • Exile
    • Library (mill, cascade)
  8. Transitions between zones matter
    • Entering the battlefield, discard, dying/sacrifice, exile triggers
  9. Life matters (gaining or losing)
  10. Counters matter
    • Proliferate
  11. Tokens matter
    • Creating
    • Type/Quantity
    • Populate
  12. Win condition matters
    • Poison counters
    • Mill
    • Specific card-based conditions: see this post on ways to win
Comments/Examples
Within the above framework, it is possible to have aggro, control, mid-range, or combo decks in nearly any category (though some lend themselves towards a specific type). And of course it is possible to have a given deck combine several themes. Let's look at some example cards and map them to themes.

Goreclaw, Terror of Qal Sisma
Goreclaw is an example of theme 5 above—creature attributes matter. He makes creatures with power 4 or greater cheaper to cast and boosts them when he attacks. This theme could align well with an aggro deck.

All That Glitters  
All That Glitters aligns with theme 3 above—spell type matters. This card wants to be surrounded with artifacts and enchantments. That it relies on other cards in this way suggests is it could work in a combo deck.

Lord of the Nazgul
Lord of the Nazgul has two themes—5 (creature attributes matter) and 3 (casting instants or sorceries). That could lend itself to combo or aggro decks.

Kiora, Sovereign of the Deep
Kiora also has two themes—2 (spell cost, or mana value, matters) and 5 (creature attributes matter). She can work in several deck types.

Linden, Steadfast Queen
Linden has two themes—1 (spell color matters) and 6 (combat matters). She could slot into a life matters deck (theme 9), too. 

Pashalik Mons
Pashalik has three themes—5 (creature attributes matter), 8 (transition between zones matters), and 11 (tokens matter). That flexibility could encourage a wide number of deck types (aggro, midrange, combo).

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We could do this all day. I have already revised this framework once and will continue to do so as I find and address omissions.

I find this framework useful as I think about exploring the game. Having a representative deck of each theme is a nice way to enjoy the varied strategies of the game. And analyzing the decks you have made may indicate that you tend towards only a few of the above, giving you insight into your own playstyle, preferences, or areas you may want to focus on in the future.

Until next time . . . keep exploring.

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