Released in May 2019, WAR was technically a stand-alone set, but related to the prior two Ravnica releases. Here, war breaks out as all planeswalkers converge in an epic showdown involving Nicol Bolas.
I hate planeswalkers (I almost named this post "Good Riddance, War of the Spark"). Introduced in 2007, when I wasn't tracking the game as closely, I still remember opening a Lorwyn pack, getting Liliana Vess, and thinking "what is going on?" Once I learned, I wasn't thrilled. I need to rant.
<rant>
Planeswalkers are [thematically] like players on your side (in Magic, each player is a planeswalker). They have a starting loyalty value and generally three abilities, one of which can be used per turn, that increases or decreases their loyalty. Most of the time, their last ability is a 'bomb'- a big and expensive effect that produces an insurmountable advantage. But they can't use that ability right away- it takes more loyalty than they start with- so they have to build up over a few turns by choosing another ability that increases loyalty. In effect, it puts a ticking time bomb on the field.
When you attack, if your opponent has one or more planeswalkers in play, you must declare the target for each creature- whether they are attacking the player or planeswalker [x]. Because of that bomb effect, you generally want to target planeswalkers. This draws games out and slows them down. It's extremly annoying. In my opinion; my children *love* them because of their power. My son once made a deck with only planeswalkers (no lands or anything else; it was unsuccessful).
</rant>
WAR had 39 planeswalkers. Some were effectively enchantments with only negative loyalty abilities. Still annoying. Okay, on to the cards.
Favorites
Here are the cards I played (or enjoyed the most):
Favorites
Here are the cards I played (or enjoyed the most):
Ajani's Pridemate was another staple in life-gain decks.
Massacre Girl was a great removal card, especially when facing armies.
Multicolored has some nice offerings. Casualties of War was an expensive- but devastating- removal spell. Cruel Celebrant and Mayhem Devil helped eat away at an opponent's life total. Elite Guardmage had a nice ETB (Enter the Battlefield) effect. Feather + Legionnaire was a potent combo.
Good Riddance
I could put every planeswalker on here, but the following were especially annoying:
Yuck, just yuck.
Overall
One great thing about Magic is that you don't have to play every set- you can ignore expansions and still enjoy the game. I largely ignored WAR, buying select cards for specific decks but otherwise staying away. I haven't regretted that, and I'm glad we're waving goodbye to so many planeswalkers.
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