I'll conclude this month's theme (see this post) by looking at Eventide.
As with the other sets in this block, Eventide focused on creatures (117 cards) and tribal themes. As its equivalent (Morningtide), this set focused more on 'class' than 'race.' Like Shadowmoor, it had more multicolored cards, but Eventide covered the 'missing' color combinations.
Classes:
Color combinations:
Eventide had a lot of cycles, meaning five cards (one in each color or featured combination) that had related names (and likely abilities). It also introduced Noggle creatures; there were only four in the set, and none have been made since.
Eventide continued mechanics from Shadowmoor (things like -1/-1 counters) and introduced two keyword abilities: chroma and retrace, shown on example cards below.
The below cards are representative and/or personal favorites.
No comments:
Post a Comment