Continuing this month's theme (see previous post), today I look at Morningtide.
Morningtide introduced three ability words:
- Prowl: for two creature types only, this offered an alternate casting cost (and sometimes an additional effect) if you dealt combat damage to a player this turn with a Faerie or Rogue.
- Reinforce: pay a cost and discard this card to put one or more +1/+1 counters on target creature.
- Kinship: this enabled you to look at the top card of your library, and if it shared a creature type with the card with kinship ability, an effect triggered.
Morningtide had a cycle (one in each color) of 'Banneret' cards, which reduced cost for creatures of certain types (two types per card, interestingly). These are nice additions to a Commander focusing on those types:
This set featured a number of other cycles of cards as described here.
I enjoyed Morningtide for continuing and expanding upon the Lorwyn themes. A decent number of its cards remain in my collection, primarily for my Treefolk casual deck or tribal commander decks.
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