Sunday, April 20, 2025

Remembering Shadowmoor

Continuing this month's theme (see this post), today I look at Shadowmoor.

Shadowmoor (SHM) was released in May 2008. It had 302 cards and was the larger release in the second half of the Lorwyn-Shadowmoor four-set block. Whereas Lorwyn/Morningtide was 'light', Shadowmoor (and the next set, Eventide) was the 'dark' equivalent: still focused on fairy tales and tribal mechanics, but in a world gone bad. 

Shadowmoor added 157 creatures, focusing on many of the same creature types as Lorwyn (and adding Scarecrows), but in different color combinations:
Kithkin (white/blue), 17 cards
Merfolk (blue/black), 15 cards
Faerie (white/blue/black), 11 cards
Goblin (red/green), 18 cards
Elf (white/green), 17 cards
Elemental (black/red, then the other three colors), 24 cards
Giant (red/green, one white), 10 cards
Scarecrow (mostly artifacts), 17 cards

Shadowmoor introduced the untap symbol, enabling some interesting iterative combos (if you could figure out how to tap creatures more than once per turn).
It also had a 60 multicolor cards, and brought back the hybrid mana symbol introduced in Ravnica. The card above, for example, could be paid for with two white, two blue, or one white and one blue mana.

Like Lorwyn, Shadowmoor holds fond memories for me as the time I got back into Magic while we lived overseas. The example cards below are a combination of personal favorites and representative of cards in the set (like the Liege cycle and powerful lands).




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